ASHEN COVENANT · BUILT IN PUBLIC

Every descent
makes it better.

Play the dungeon. Bring a friend. Tell us what should change next.

ENTER THE HOLLOW →Leave feedback on X
Loading live totals…

Counts begin with this public release. Visits count browser sessions, not unique people. Solo results are browser-reported; co-op results come from the game server. Marked test runs are counted separately from new activity. Earlier totals and unmarked tests may still include testing. These counts do not establish unique players or organic growth. We store daily event totals, without player names or persistent analytics IDs. Do Not Track disables browser analytics.

THE CURRENT BUILD

Two blades. One dungeon.

Create a two-player room and copy its invite link. Fight shared enemies, split the rewards automatically, and press F near a fallen teammate to revive them. In co-op, collected equipment goes into each player’s backpack. Rooms last up to two hours and reconnect for 90 seconds after the last player leaves.

Early co-op alpha. Runs are temporary; refresh with the same browser tab to reconnect. Solo checkpoints stay on your device. The menu does not pause a co-op run.

Warden victories unlock a boon choice and a harder cycle. Clear chambers for bonus gold; hunt elite enemies in later descents.